An Event Receiver is a component on a game object that runs its Actions when a specific event is received. An object may have multiple event receivers on it.

Event Type

The type of event that this receiver listens for. Possible event types are:

  • Start - runs actions when the object is created, usually when the scene is loaded.
  • Idle - runs its actions every frame, unless they are still running from a previous frame.
  • Trigger - runs its actions when a trigger event (sent via the Send Trigger action) is received.


The sequence of actions to run when the event is triggered.