A Snippet is a collection of game objects that are stored outside of the scene as a file in the project. A snippet can be reused in many scenes after it is created, and if it is updated, all scenes containing the snippet will also update. Snippets are self-contained subtrees of the game object hierarchy. Snippets may contain other snippets.

To create a snippet, drag an object from the Tools window to the Project pane. A snippet file is created. If a snippet of the same name already exists, it will be replaced by the new snippet. To place a snippet in the scene, drag it to the stage.


Snippets are currently an “alpha” feature. They work but contain bugs, and can even cause Story Machine to crash. We recommend not using this feature until it has stabilized. If you do use snippets, save often.