Story Machine
  • Introduction
  • Concepts
  • Quick Start
  • Branching Dialog
  •  Actions
    • Adjust Window
    • Animate
    • Assign Object
    • Block Clicks
    • Case Statement
    • Change Scene
    • Check For Tag
    • Check If Objects Overlap
    • Check Key
    • Check Variable
    • Control Animation
    • Count Children
    • Debug Break
    • Destroy Object
    • Dialog
    • Enable Disable
    • Fade Screen
    • Follow Path
    • Manipulate Lists
    • Manipulate Variables
    • Notes
    • Open URL
    • Paginate Text
    • Physics
    • Play Sound
    • Position Rotation Scale
    • Quit
    • Raycast
    • Repeat
    • Repeat For Each
    • Replace Image
    • Save Game
    • Screen Shake
    • Select Snapshot
    • Send Trigger
    • Set Clock
    • Set Layer
    • Set Mouse Visibility
    • Set Parent
    • Set Text
    • Set Text Database
    • Set Variable
    • Set Volume
    • Setup Save Game UI
    • ShowAd
    • Spawn Snippet
    • Stop Sound or Music
    • Sync Achievements
    • Wait
    • Wait for Animation
    • Wait for Click
    • Wait for Trigger
    • Wait for Variable Change
  •  Features
    • Action Library
    • Animations
    • Buttons
    • Camera Animation
    • Clickables
    • Dialog Flow
    • Draggables
    • Effect Layer
    • Event Receivers
    • Flipbooks
    • Focusable
    • Follow Path
    • Frame Animations
    • Images
    • Looping Sounds
    • Notes
    • Paths
    • Physics
    • Physics Constraint
    • Physics Shape
    • Regions
    • Screen Shake
    • Tags
    • Text Boxes
    • Time Scale
  •  Reference
    • Achievements
    • Clocks and Time Scaling
    • Debugging
    • Dialog Script
    • Indirect References
    • Lists
    • Math Functions
    • Object Channels
    • Physics
    • Snapshots
    • Snippets
    • Sound and Music
    • Text Database
    • Text Formatting


Actions Debug Break

The Debug Break action pauses play execution when reached so you can inspect scene state. See Debugging for more details.

  • Previous
  • Next