The Follow Path component moves an object along a path defined by a Path component.

Target Path

The object containing the Path component to follow.

Loop Type

How the path should loop. Options are Once, Loop, or Ping Pong.

Speed

Movement speed along the path.

Speed Units

How Speed is measured. Paths Per Second traverses the whole path in 1/Speed seconds regardless of its length. World Units Per Second moves the object a constant distance each second, so longer paths take longer to traverse.

Rewind When Disabled

If checked, disabling the object resets the path progress to the beginning.