The Follow Path component moves an object along a path defined by a Path component.
Target Path
The object containing the Path component to follow.
Loop Type
How the path should loop. Options are Once, Loop, or Ping Pong.
Speed
Movement speed along the path.
Speed Units
How Speed is measured. Paths Per Second traverses the whole path in 1/Speed seconds regardless of its length. World Units Per Second moves the object a constant distance each second, so longer paths take longer to traverse.
Rewind When Disabled
If checked, disabling the object resets the path progress to the beginning.