The Navigation Space component defines an area that characters can travel through with the Create Navigation Path action. The space is defined by one or more regions, which are joined into a single space. Regions inside a Navigation Space can move and animate and the space will automatically adjust active paths that characters are following.
Regions
The objects whose regions make up the space. Disabled objects are left out. Objects can move, rotate, and scale while the game runs, and paths update to match.
Minimum Gap
The narrowest opening, and the thinnest wall, that navigation needs to recognize, in world units. Gaps and walls smaller than this value will be considered overlapping and will disappear into the overall shape. While smaller gap sizes make the Navigation Space more precise, they also make it slower and more memory intensive. Therefore, the recommendation is to set this size at the actual size of the smallest possible traversable gap (e.g. a doorway).