The Physics Action action is used to apply forces and impulses to a Physics object.
For more information about how physics is structured in Story Machine, see Physics reference.
Command
Controls the change made to the physics object.
- Apply Impulse - Applies an instantaneous impulse to the velocity of the object.
- Apply Angular Impulse - Applies an instantaneous impulse to the angular velocity of the object.
- Apply Force - Applies a steady force to the object.
- Apply Torque - Applies a steady angular force to the object.
- Set Velocity - Directly sets the object’s velocity without forces.
- Set Angular Velocity - Directly sets the object’s angular velocity without forces.
Target object
The game object to inflect. Must have a Physics component on it.
X and Y
When applying a linear force or impulse, the horizontal and vertical components of the inflection to apply to the physics object.
Amount
When applying an angular force or impulse, the amount of angular inflection to apply.