The Path component creates a spline path by defining control points using child game objects. The Follow Path component, as well as the Follow Path action can use paths to move objects smoothly along curves. Paths can also optionally be rendered.
Control Points
A list of child objects serving as control points. You can add and remove points from this list, and child objects will be automatically created and distroyed. Animating child objects will change the shape of the curve at runtime.
Draw
When enabled, the path is rendered on the stage.
Thickness
Line thickness when Draw is enabled.
Color
Line color when Draw is enabled.